The Groningen based projectspace SIGN invited me to make new work and show it at the Supermarket Art Fair in Stockholm. A nice opportunity to see this highly digitised society. Research from the European Commission shows the Swedish people use the internet more than citizens from other countries. So, they are familiar with web pages. But I wanted to give them a new perspective on the seemingly familiar concept of web pages: web pages as three-dimensional buildings.
Web Spaces – Parallel City Dual-channel video projection Duration: 7m48s Site specific (no pun intended) work for the Re-structions exhibition at SIGN, Groningen.
In my interactive installation of Web Spaces, which was also exhibited during Re-structions, you visit one isolated Web Space at a time. These are mostly Web Spaces from internationally well known websites. The Web Space is surrounded by darkness.But as you may already know, the Web Spaces project is exploring the relation between the physical and digital world. At Re-structions I’ve taken the next step in blurring the line between these worlds. Instead of taking the most popular websites to transform into a Web Space, I’ve taken the websites from businesses in the same neighbourhood as the gallery (according to Google Maps). Imagine you’re visiting this exhibition at SIGN, Groningen. Before entering the gallery you’ve just been walking along the canal, through the streets and you’ve been looking at the buildings in the neighbourhood. Upon entering the gallery you see the same buildings projected onto a wall (left). On the right wall however, you see a world normally invisible when walking through a city.What I’ve done here is the following: I’ve transformed the architecture of websites from local businesses into 3D models. I’ve loaded those models into Google Earth. This is what you see on the right wall. Next I made a tour around these virtual buildings, based on the interesting angles of these Web Spaces. Then I synchronised these camera movements to the ‘real world’. Google Earth holds a 3D representation of this neighbourhood and I can explore Groningen in 3D, a bit like a game world but based on satellite images from earth. So what you see on the left wall (‘real world’), is determined by what I wanted to look at on the right wall (world of Web Spaces). It’s both the same tour. The idea for this combination came after participating in the Materialising the Internet exhibition, where Clement Valla was showing his work based on Google Earth. In this work, my world of Web Spaces has come a step closer to the real world. It holds a strong relation to the immediate physical surroundings of the viewer. And by using the digital representation of the real world from Google Earth, the real world is a step closer to the world of Web Spaces. These worlds are fusing more and more… Also now there’s the opportunity to (realistically) invite the owners of the website to come and look at the results!
Prototype implementation of a system where external hardware *2x Screens and Stroboscope) are integrated as object in a spatial Arkanoid type game environment.
What happens: -A projected bouncing cube triggers the display of a random video upon collision. -The strobe is triggered by in in-game collisions (Like Arkanoid Brick/Ball) -User interaktion through mouse control of the position of the lower cube (Arkanoid Paddle).
To the Work in Progress exhibition by Platform Minerva I’ve contributed Web Spaces, a series of 3D printed webpages in combination with Architectural Explorations, a dual-screen interactive installation.
A high quality relationship between elderly and their (grand)children can be beneficial for all generations involved. However, a communication barrier can exist between the younger and older generations, because generally each generation prefers different communication methods. This can negatively influence the grandparent(grand)child relationship.