Wow, I forgot to mention in my previous post that MU has given me the opportunity to create two new Web Spaces in solid metal: Google.com and YouTube.com. Especially for the Materialising the Internet exhibition! They weigh about 1KG each and are printed with steel powder infused with bronze. The weight really adds to the experience of holding and touching the objects. What a shame they’re behind plexiglas! Haha.
It’s always a challenge to create Web Spaces – 3D printed Web Pages. The architecture of web pages isn’t meant to exist in the physical world. So when materialising these complex structures, physics (like gravity) starts to play a role! Therefore the materials and techniques used to produce Web Spaces must be carefully chosen. I’ve been experimenting with lots of different techniques (most of them involving 3D printing) for one and a half year now, to get these Web Spaces materialised perfectly.
I’m really proud to have been part of the exhibition Materialising the Internet curated by Nadine Roestenburg & Angelique Spaninks at MU artspace in Eindhoven. From October 6 to November 12 and during the Dutch Design Week my work was displayed in a darkened room. A spotlight made my 3D printed Web Spaces in precious metal shine, and the huge cinema projector made it seem as if you could really enter the world of Web Spaces.
In the video above some of the artists talk about their fascination with the internet, digital spirituality and digital materiality. It gives a good impression of the exhibition. Down below you can read what We make money not art wrote about my work in the show:
This September I’ve exhibited Web Spaces internationally at Ars Electronica. Due to insurance reasons I wasn’t able to exhibit the precious metal Web Space of Google or Facebook, but I did show some colourful PLA prints. During the festival I’ve also seen quite some people successfully and enthusiastically interact with the Web Spaces interactive installation. I’m always glad when people are able to overcome the initial obstacle of the gamepad, because not everyone is familiar with this interface. I also had my interactive installation up and running at the GOGBOT festival because I received a nomination for the BLINK Youngblood Award. Unfortunately both events were on exactly the same days so I couldn’t personally attend both. Therefore, only pictures from the setup at Ars Electronica: