Finally I was able to unveil New Manhattan! It will be exhibited until the 10th of February 2019 at Groninger Forum (Public Library), Oude Boteringestraat 18, 9712 GH Groningen.
Approximately 70 curious people visited the opening and I really enjoyed watching them discover New Manhattan. Had some good talks, but the time flew by. I just wished I could have spoken with everybody.
The crowdfunding campaign for New Manhattan was a succes! At the moment I’m still busy with 3D-printing the architecture of 60 webpages and finishing the interactive installation. But I’d already like to invite you for the opening of the exhibition. The opening takes place on Tuesday the 8th of January at 16:30 in Groningen.
Kunstroute Open Stal is a tradition that’s been going on for decades. Every year the villagers organise an exhibition which shows artworks scattered throughout the small but lovely village of Oldeberkoop in Friesland. The people who live in Oldeberkoop know their village very well. But I’m happy I was able to provide them a new perspective on their village.
You are all invited to my upcoming group exhibition Corpora in Sign Gallery from April 18th to May 18th. We will show recent works, but we will also develop new works on the spot during the month. The theme is about bodies, where my interactive music installation fits nicely. As a visitor you can make music with intuitive body movements. In the weekend of May 12th/13th there is an event with performances, where I will perform with the installation and my voice.
At the TEC ART exhibition, during Rotterdam Art Week, you could once again explore the world of Web Spaces! I had my dual-screen interactive installation up and running, where webpages are transformed into 3D ‘buildings’ in real time. As well as 3D prints of worlds most valuable webpage’s, printed in precious metals.
Web Spaces – Parallel City Dual-channel video projection Duration: 7m48s Site specific (no pun intended) work for the Re-structions exhibition at SIGN, Groningen.
In my interactive installation of Web Spaces, which was also exhibited during Re-structions, you visit one isolated Web Space at a time. These are mostly Web Spaces from internationally well known websites. The Web Space is surrounded by darkness.But as you may already know, the Web Spaces project is exploring the relation between the physical and digital world. At Re-structions I’ve taken the next step in blurring the line between these worlds. Instead of taking the most popular websites to transform into a Web Space, I’ve taken the websites from businesses in the same neighbourhood as the gallery (according to Google Maps). Imagine you’re visiting this exhibition at SIGN, Groningen. Before entering the gallery you’ve just been walking along the canal, through the streets and you’ve been looking at the buildings in the neighbourhood. Upon entering the gallery you see the same buildings projected onto a wall (left). On the right wall however, you see a world normally invisible when walking through a city.What I’ve done here is the following: I’ve transformed the architecture of websites from local businesses into 3D models. I’ve loaded those models into Google Earth. This is what you see on the right wall. Next I made a tour around these virtual buildings, based on the interesting angles of these Web Spaces. Then I synchronised these camera movements to the ‘real world’. Google Earth holds a 3D representation of this neighbourhood and I can explore Groningen in 3D, a bit like a game world but based on satellite images from earth. So what you see on the left wall (‘real world’), is determined by what I wanted to look at on the right wall (world of Web Spaces). It’s both the same tour. The idea for this combination came after participating in the Materialising the Internet exhibition, where Clement Valla was showing his work based on Google Earth. In this work, my world of Web Spaces has come a step closer to the real world. It holds a strong relation to the immediate physical surroundings of the viewer. And by using the digital representation of the real world from Google Earth, the real world is a step closer to the world of Web Spaces. These worlds are fusing more and more… Also now there’s the opportunity to (realistically) invite the owners of the website to come and look at the results!
Wow, I forgot to mention in my previous post that MU has given me the opportunity to create two new Web Spaces in solid metal: Google.com and YouTube.com. Especially for the Materialising the Internet exhibition! They weigh about 1KG each and are printed with steel powder infused with bronze. The weight really adds to the experience of holding and touching the objects. What a shame they’re behind plexiglas! Haha.
It’s always a challenge to create Web Spaces – 3D printed Web Pages. The architecture of web pages isn’t meant to exist in the physical world. So when materialising these complex structures, physics (like gravity) starts to play a role! Therefore the materials and techniques used to produce Web Spaces must be carefully chosen. I’ve been experimenting with lots of different techniques (most of them involving 3D printing) for one and a half year now, to get these Web Spaces materialised perfectly.
I’m really proud to have been part of the exhibition Materialising the Internet curated by Nadine Roestenburg & Angelique Spaninks at MU artspace in Eindhoven. From October 6 to November 12 and during the Dutch Design Week my work was displayed in a darkened room. A spotlight made my 3D printed Web Spaces in precious metal shine, and the huge cinema projector made it seem as if you could really enter the world of Web Spaces.
In the video above some of the artists talk about their fascination with the internet, digital spirituality and digital materiality. It gives a good impression of the exhibition. Down below you can read what We make money not art wrote about my work in the show:
I was honoured when Marc Bijl invited me to perform in the midst of his exhibition “Zeitgeist” during Amsterdam Art Weekend in Upstream Gallery. His exhibition was all about the contemporary media landscape and its political diffusion. In his opinion today’s information overload in the media causes everything to be vague and blurry. Not only can I really relate to this theme, my music has the same kind of ambience, so my performance and this exhibition seemed a good fit:
During her performance on the 25th of November in Upstream Gallery during Amsterdam Art Weekend, her music will be about the contemporary abundance of information in the media, and about her personal experience with its effects. With synthesizer sounds, deep bass, beats, reverberating vocals and nature sounds, she creates an ambient, dreamy and spiritual atmosphere. By looping and distorting her voice, she gives expression to overflows, ambiguity and increasing indistinctions. (Upstream Gallery: http://www.upstreamgallery.nl/news/367/performance-by-kayleigh-beard-during-amsterdam-art-weekend)
Quoting my girlfriend: “It’s quite a an honour that you’ve won this award, because there’s a lot of impressive work in this exhibition! And I agree with that. The SBK Sprouts Young Talents 2017 exhibition is a diverse and interesting selection of 50 graduates from the Dutch art academies. What set me apart in this show according to the jury is the fact that I’m showing a lot, using different media: print, 3D print, screen based interactive installation and text. This is to ensure the whole story and research behind Web Spaces comes across. To make my world more accessible for the audience. Also, I was complimented for being able to talk ‘deliciously’ about what I’m doing and for making work capturing the Zeitgeist.
This September I’ve exhibited Web Spaces internationally at Ars Electronica. Due to insurance reasons I wasn’t able to exhibit the precious metal Web Space of Google or Facebook, but I did show some colourful PLA prints. During the festival I’ve also seen quite some people successfully and enthusiastically interact with the Web Spaces interactive installation. I’m always glad when people are able to overcome the initial obstacle of the gamepad, because not everyone is familiar with this interface. I also had my interactive installation up and running at the GOGBOT festival because I received a nomination for the BLINK Youngblood Award. Unfortunately both events were on exactly the same days so I couldn’t personally attend both. Therefore, only pictures from the setup at Ars Electronica: