3rd Person Perspective (external observation machine)


(Photo by Alphonso Steverink)

A low-tech VR device made from 4 phones, a cardboard box and some duck tape, which turns the user into an object of external observation.


IMG_20151006_142253A device that plays with the concept of self-perception, inspired by observations made in a simple phenomenological experiment aimed at studying the subjective experience of ‘being’ and ‘doing’ from a non-analytical point of view where we found that the task of experiential auto-observation is problematic because the observation itself tended to saturate the experience.

The device, which can be used by one person at the time, consist of two people, four iPhones connected in pairs via Skype (/Facetime/Hangouts or similar technologies), duck tape and some cardboard.

What it does is offering the user a dual third-person-perspective view onto his/herself over which s/he has no control, while simultaneously blocking the normal first-person-person perspective onto the environment.

The result is a disorienting state of confusion where the user quickly looses his/her sense of orientation.

An interesting side effect is also that the dual Skype calls generate and audio feedback, which ‘amplifies’ the perceived size of the space and further contributes to the disorientation.





Published by Hannes Andersson (Lhynkx)

Hannes Andersson is an artist, filmmaker and researcher, born in Gothenburg (Sweden) and currently based in the Netherlands where he is undertaking a MFA in Media, Art, Design and Technology at the Frank Mohr Institute, Minerva Art Academy. Hannes is co-founder of the art collective Chinos International CC, director and co-founder of the independent film group Andersson Rodriguez Films. His artistic work focuses on the relationships between humanity, technology culture and narrative.