#theWorldIsMadeOutOfLanguage – FingerprintScapes_1

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just received a 5v Fingerprint scanner – TTL GT-511C3 by Sparkfun from floris.cc.

The idea is that I could use it to generate landscape shapes(1) (or other digital stuff) to create a 3d milieu (that you could also maybe later “walk” around in), to see how that could be.

This is the first exploration in in #theWorldIsMadeOutOfPeople (explained here), and also fills the purpose of giving me a reason to engage with interfacing electronics.

/* 1) Initially I imagined it to look somehow like that Joy Division t-shirt that everybody has in terms of general aesthetics, although this might change once I have a look at the data */

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“The Critical Engineer notes that written code expands into social and psychological realms, regulating behaviour between people and the machines they interact with. By understanding this, the Critical Engineer seeks to reconstruct user-constraints and social action through means of digital excavation.”

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THE CRITICAL ENGINEERING MANIFESTO

The Critical Engineering Working Group
Berlin, October 2011-2015

 

0. The Critical Engineer considers Engineering to be the most transformative language of our time, shaping the way we move, communicate and think. It is the work of the Critical Engineer to study and exploit this language, exposing its influence.

1. The Critical Engineer considers any technology depended upon to be both a challenge and a threat. The greater the dependence on a technology the greater the need to study and expose its inner workings, regardless of ownership or legal provision.

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Inspiration: Ilinx (2014)

 

http://chrissalter.com/projects/ilinx/

Ilinx is a performative environment for the general public provoking an intense bodily experience that blurs the senses of sight, sound and touch. In the environment, a group of four visitors at a time wear specially designed garments. These wearables are outfitted with various sensing and actuating devices that enable visitors to interface with the performance space. During the event, a ritualistic progression which lasts approximately twenty minutes, the natural continuum between sound and vibration, vision and feeling becomes increasingly blurred, extending and stretching the body’ boundaries beyond the realm of everyday experience.

The project is inspired by work in the area of what is called sensory substitution – the replacement of one sensory input (vision, hearing, touch, taste or smell) by another, while preserving some of the key functions of the original sense.

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